Gradius rebirth update compare4/30/2023 ![]() ![]() It is a series I have given very little attention to, and I am mostly aware of it due to the fact that you can play the first stage of one of the Gradius games as a mini game in "The Legend of the Mystical Ninja" for the SNES. ![]() ![]() Now I will admit, I am not a huge Gradius fan. Now, let us take a look at the 3 Rebirth games.įirst up, Gradius Rebirth. I wanted to feel like I was playing a new version of Super Castlevania IV, or a new Contra 3. which personally, I am not a huge fan of. Konami also released Castlevania Lords of Shadow around this time period too. While Contra as a series had been fairly quiet for a while, Castlevania had been mostly focused on its RPG style Metroidvania games. That however is a whole other topic, but I am thankful that Konami made an effort in this case. Nintendo dabbled in Wiiware with "NES Remix" 1 and 2, altering NES games - so why not do more with the SNES games? Nintendo have said as much that they are afraid to produce a fully fledged F-Zero mainline game - so why did they not produce a Wiiware F-Zero game that basically looked like the popular SNES version, but with new tracks and cars? It would have been a very cheap endeavor and it would not only have given us a fresh take on a beloved SNES era game, but given Ninendo a gauge of interest in a potential bigger production. Why not produce a true Super Mario World sequel on the Wiiware shop to tide fans over until Super Mario Galaxy 2? It would have been simple to make, heck even fans make constant ROM hack versions online. I feel that Nintendo could have contributed to Wiiware a lot more too. Far too many remote-waggling and silly party games existed in the library. I do believe that actually, despite some really enjoyable and well crafted Wiiware titles, that overall, the medium did not live up to its full potential. However in the early 2000s, most of these smaller game developers were yet to exist. This is changing somewhat now there are more indie game developers in the market, thankfully. Side-scrollers had basically become a thing of the past on mainstream consoles. I was a big supporter of Wiiware and really encouraged the idea of developers contributing to the market with smaller ,shorter and relatively cheap games that were at least on par with the 16-bit Sega Megadrive or SNES era.Īs consoles evolved, games had, and still continue, to become longer, much more complex, and time-consuming. I downloaded all three of these titles, each averaging about £10. The series of games launched in 2008, starting with Gradius Rebirth, followed by Castlevania Rebirth and Contra Rebirth in 2009. Its short length may leave you begging for more, but for what it's worth, it is a solid shooter that deserves a look.Gamers let's dive head first in to the tale of the ReBirth trilogy, created by Konami for the now extinct Wiiware service on the Nintendo Wii's WiiShop channel. Gradius Rebirth is a fun game for fans of the series, fans of shooters or just anybody looking for a good time. It's not quite as memorable as older Gradius themes, but it's far from volume-killing. The music is genuinely arcade-like with some new and familiar tunes. The graphics are as you'd expect-a nod to the classic games of yore, right down to the pixelations. For the first time ever, there are online leaderboards, so you can compare your shooting skills with every other Wii owner in the world. The difficulty is just as tough as it was in past games, but not so much that you'll throw your controller and spew a flurry of profanities.ĭisappointingly, there's no two-player co-op or alternate play, and you only get two gameplay modes: the traditional arcade mode and the score attack. From then on in, you'll contend with the traditional stock of Moai heads, belligerent spaceships, bacterionites, and spewing volcanic eruptions. As with previous games of the series, you are able to choose different sets of weapon configurations to suit your playing style, and all of the traditional Gradius weapons are here for the taking-the Ripple Laser, the Options-it wouldn't be Gradius if they weren't present. You had to have anticipated the Easter Island stage to make the cut, and it did. There are only five levels to be had, and many of them are reboots from past Gradius games. However, the gameplay is what defines the game, not the story. It's actually based on a Japanese Gradius spin-off called Nemesis for the MSX console. In case you happen to care, a story introduces the game. It is what it is-Gradius, pure and simple. It doesn't set out to break any new boundaries nor introduce any new gameplay elements, nor is it obligated to do so. By Asagea_888 | Review Date: SeptemGradius Rebirth is a throwback to the good old days when Gradius ruled the arcades for a time. ![]()
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